top of page

An Unreal Engine 5 horror game made for a university assignment.

This project involved blueprint scripting, audio creation and implementation, lighting, AI state behaviours, UI design and level design.

Help mee!

Picture 4.png

Level 

The level was designed in Unreal Engine using the landscaping tools to shape and build the environment. Coves and regions were shaped which housed AI enemies that patrol specific areas and hunt the player down using Unreal AI Navmesh.

The landscape was textured and foliage actors were painted on to simulate a realistic grassy environment. Alcoves were shaped along with high and low mountainous peaks to add to the horror atmosphere and create a claustrophic feeling for the player.

Picture 2.png
Picture 1.png

AI 

Picture 3.png

AI was implemented into the level by using Unreal's NavMesh system. Multiple behavioural states were created for the enemy AI to cycle through and the NavMesh system was used to lay out where the AI can patrol. 

 

Animations and sound effects were then added including enemy attacking sounds. Separate animation states were added for enemy idle and moving states.  

Player controls & UI

WASD or the arrow keys can be used to traverse the level along with using the mouse to look around. Player's can also interact with different objects in the level and click to toggle their flashlight on or off. 

UI was created to teach the player how play the level with a tutorial overlay appearing for 5 seconds at the start of the level.

A sanity and stamina bar was also added to signify player health and limit how much a player can sprint.

HowToPlay.png
bottom of page